Concept
This game controller was completely sculpted, retopologized, and rendered in Blender. This was a visualization study to work on more complex geometry specifically using sub-d modelling. Texturing was done with Substance Painter.
Animation was another challenge in its own. I used a flipfluid simulation and converted the fluid to particles using geometry nodes. Each particle was assigned a unique ID which allowed me to assign a material and scale. Compositing and sound editing done in Premier.
Skills: 3D modelling, product visualization, 3D sculpting, texturing, animation, sound editing
Tools: Blender, Substance Painter, Premier, Adobe Suite
Date: August 2024
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